Arcanum Chess · play free

In final legal review. The practices described below are accurate as of 1 July 2026. Fields marked in legal review (company registration details and dates) will be completed when review concludes.

Arcanum Chess — Fair-Play & Anti-Cheat Policy

Operator: in legal review ("we", "us", "our"), a company registered in England and Wales (company number in legal review), registered office in legal review.

Service: Arcanum Chess (arcanumchess.com) and its progressive web app (the "Service").

Contact: in legal review · Data protection / ICO registration: in legal review.

Version: in legal review · Last updated: in legal review

This Policy forms part of, and should be read together with, our Terms of Service and Privacy Policy. Where this Policy describes features that are planned but not yet live (paid prize tournaments, identity verification, and webcam/screen proctoring for money finals), those provisions take effect only when and where the relevant feature is introduced, and are marked "[where applicable / when introduced]". Until then, only the free-play and reporting measures in Tier 0 are in force.


1. Our commitment to fair play

Chess is a game of skill. The entire value of a rating, a leaderboard position, a tournament result, or a prize depends on every result having been earned by a human playing their own moves, unaided. We are committed to protecting that integrity for everyone who plays on Arcanum Chess.

We make the following promises:

This Policy is both our public commitment to the community and the contractual basis on which we investigate and enforce fair play. By using the Service you agree to it.


2. What counts as cheating

For the purposes of this Policy, "cheating" means any conduct intended to gain, or which has the effect of gaining, an unfair advantage, or which corrupts the integrity of ratings, leaderboards, tournaments, the reporting system, or any prize. It includes, without limitation:

2.1 Outside engine or assistance. Using, consulting, or receiving help from any chess engine, computer evaluation, opening/endgame tablebase, bot, automation, "assist" tool, or any other software, hardware, or service that suggests, evaluates, or selects moves during a game where such help is not part of the game. It also includes a human consulting another person (a "coach") about moves during a rated or competitive game.

2.2 Multi-accounting and smurfing. Operating more than one account to manipulate ratings or matchmaking; creating a new account to play below your true strength ("smurfing"); evading a suspension, ban, or rating with an alternate account.

2.3 Sandbagging. Deliberately losing, drawing, or under-performing — including intentional resignation, timeout, or weak play — to lower your rating, manipulate matchmaking, mislead an opponent or the seeding of a tournament, or qualify for a lower bracket.

2.4 Collusion and result-fixing. Pre-arranging a result with an opponent; "feeding" rating, points, prizes, or tournament progression to another account; coordinating with others to manipulate standings, leaderboards, or payouts.

2.5 Account sharing. Allowing another person to play any rated or competitive game on your account, or playing on an account that is not your own. [Where applicable / when introduced:] for any account eligible to receive a money payout, one verified human = one payout account (see Section 3, Tier 1).

2.6 Abuse of the rating or reporting systems. Exploiting bugs in rating calculation or matchmaking; filing knowingly false, malicious, or mass fair-play reports to harass another player or game the moderation queue; coordinating reports to trigger action against an innocent player.

2.7 Other integrity abuse. Manipulating connection, clock, or disconnection mechanics to gain an advantage; interfering with the Service's anti-cheat or telemetry; misusing chat/presence to coerce, intimidate, or arrange any of the above.

This list is illustrative, not exhaustive. Conduct that defeats the spirit of fair competition may be treated as cheating even if not specifically listed.


3. How we detect it — a tiered model scaled to the stakes

Our detection effort is proportionate to what is at risk. The higher the stakes, the stronger the verification.

Tier 0 — Free and ranked play (no money) — live now

Applies to: all casual and ranked games on the Service.

These signals are evaluated relative to the player's own established strength and history, not an absolute threshold. A flag is only a flag — it routes a case for human review or further verification. No Tier 0 flag, on its own, automatically voids a game or bans an account (see Section 4).

Tier 1 — Paid play (entry-fee or prize-eligible games and tournaments) — **

Applies to: any game, tournament, or competition that charges an entry fee or can pay out money/prizes. Restricted to eligible users (e.g. 18+ where money is involved; see Terms).

In addition to all Tier 0 measures:

Tier 2 — Money finals — **

Applies to: the latter stages / finals of competitions where a meaningful cash prize is decided.

In addition to all Tier 0 and Tier 1 measures:


4. Why we never auto-void on statistics alone (for a short sample)

Statistical engine-detection is powerful but probabilistic. Over a small number of games, a strong human can legitimately produce a low centipawn loss or a high engine-match — and a cheat can deliberately add noise to look human. Treating a short-sample statistical anomaly as proof would punish innocent strong players and would not, by itself, be a fair or evidentially sound basis for stripping ratings, voiding results, or withholding money.

Accordingly:

The only exceptions to human-in-the-loop are unambiguous, mechanically-verifiable abuses (for example, a confirmed automation/bot signature, or technical ban-evasion), which may be actioned automatically and are subject to the same right of appeal in Section 5.


5. Investigations and due process

5.1 Opening a case. A case may be opened by a statistical flag, one or more player reports, an identity/device signal, proctoring review, or our own observation.

5.2 Review. Cases are reviewed by a human, save for the unambiguous automated abuses described in Section 4. We consider the full picture — sample size, the player's history and rating baseline, corroborating evidence, and any pattern across accounts — rather than a single number.

5.3 Notice and the right to respond. Except where (a) the abuse is clear-cut and automatically verifiable, (b) prior notice would let the player destroy evidence or continue causing harm, or (c) we are required to act immediately to protect other players or a prize pool, we will give the player notice of the concern and a reasonable opportunity to respond before a serious or permanent sanction takes effect. We may apply a provisional measure (e.g. pausing payouts or ranked access, or holding a result during the prize-holding window) while we investigate.

5.4 Appeal. A player subject to a sanction may appeal in writing to in legal review within in legal review days. Appeals are considered by someone not solely responsible for the original decision where reasonably practicable. We will tell you the outcome and, so far as we can without compromising our detection methods or other players' privacy, the basis for it.

5.5 Records. We keep a record of investigations and decisions for audit, consistency, and to defend against, or pursue, claims, in line with the retention periods in our Privacy Policy.

Nothing in this Policy affects your statutory rights, including (where the Consumer Rights Act 2015 and related consumer law apply to any paid product or subscription) your rights in respect of paid services, or your data-protection rights under UK GDPR and the Data Protection Act 2018.


6. Consequences

Where we conclude, on the appropriate standard for the stakes involved, that this Policy has been breached, we may apply one or more of the following, proportionate to the seriousness, history, and stakes:

Where money is involved we operate within the legal framework applicable to skill-based prize competitions (including the Gambling Act 2005 context), and competition-specific terms will govern entry, eligibility, payout, forfeiture, and clawback. Refunds of any paid product or subscription are handled under our Terms and applicable consumer law.

We may also report conduct to law-enforcement or other authorities where we believe an offence (for example, fraud) may have been committed.


7. Data and privacy of anti-cheat data

Anti-cheat is a form of processing of personal data and is governed by the UK GDPR, the Data Protection Act 2018, and our Privacy Policy.

7.1 What we process for fair play. Depending on tier: account identifiers and username; email-confirmation and account-age status (eligibility); game records including moves, results, and per-move timing; statistical detection scores; fair-play reports and notes; chat and presence signals; server logs including IP address and user-agent (held at the hosting layer); identity-verification data, device/network fingerprints, and — for money finals — recorded webcam and screen-proctoring footage**.

7.2 Lawful basis.

7.3 DPIA for proctoring. Because webcam/screen proctoring is high-risk processing, we will complete a Data Protection Impact Assessment before it goes live, covering necessity, proportionality, retention, access controls, security, and your rights. Proctoring will not be enabled until that DPIA is in place.

7.4 Retention, access, and your rights. Anti-cheat data is retained only as long as necessary for the purposes above and the periods set out in our Privacy Policy; proctoring recordings are kept only for the prize-holding/review window and any dispute/appeal period, then deleted. Access is restricted to those who need it for review. You retain your UK GDPR rights (access, rectification, erasure, objection, restriction, and complaint to the ICO), subject to our need to retain certain records to investigate abuse, defend or bring claims, and ensure fairness across accounts.

Third-party processors involved in these flows (including our authentication/database provider, payments provider, bot/captcha provider, hosting provider, and — when introduced — any identity-verification and proctoring providers) are listed in our Privacy Policy.


8. No public shaming on weak evidence

We will not publicly name, label, or accuse a player of cheating on the basis of weak, statistical-only, or unconfirmed evidence. Specifically:

This protects players from reputational harm based on probabilistic signals and reflects our awareness of the law of defamation. It does not prevent us from acting privately and firmly on the evidence, nor from disclosing information where required by law or to the affected player as part of due process.